Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts

Monday, March 26, 2012

Sumioni initial impressions... and pizza!

Basically what I look like when I try to play video games
I debated calling this article "why I suck at video games" but that would be defeatist, now wouldn't it? But let me take a moment to me recall a recent scenario for you:

I'm playing Sumioni, a PS Vita downloadable title, for review. Being the good, timely reviewer I am, I dive right into it, playing whenever I have a free moment. Enter the first boss of the game: A glowing, floating eyeball thing with pointy projectiles, that also happens to be the final boss for the game's first ending (yes, ending – I'll clarify momentarily). You know, the first and second tries don't really count, since you have to get used to the enemy's patterns, right? Well, yours truly probably clocked in at about 10 tries before throwing in the towel and handing the shiny black handheld over to my husband, who hadn't touched the game before that moment. I throw him into the deep end and have him restart the level I'm currently on – why waste time replaying earlier levels just so he can learn the ropes? 

Shaun beat that boss in two tries. That's once to figure out all of the game's controls and the boss's attack patterns, and a second time to get 'er done, as they say. I knew my husband was a fiend when it comes to games (you should see him play DotA...), but I was not prepared for immense gap in our skill levels. Does that mean that Sumioni is disgustingly hard, or even more difficult than your average platformer? Well... probably not, because I already knew I was pretty bad at gaming. But it makes for a good story, eh? 

That said, I've only gone through the first two endings of the game so far (with help from Shaun, of course). You get a rating at the end of each level (which so far have only taken about 2-4 minutes to complete) which will dictate how you will progress on the level "tree." There are a total of six endings, the first being the easiest to obtain and that last, which I assume is the "best," being the hardest. You'll need to get a lot of 2 and 3 star level ratings to follow the tree down to the better endings, which means replaying the initial levels a lot of times. The fact that the game doesn't really tell you how it scores you at the end of each level is a little confusing, but from what I gather it's based on the usual stuff: how much damage you've incurred and how long it took you to clear the level. 

Graphically, I'm quite fond of the game. Many have compared it to Okami, and it's true that they're both based on the Japanese art form known as sumi-e, but Okami was so much more colorful and vibrant than Sumioni, so I think in the end the comparison is pretty arbitrary. The backgrounds are rather sparse, much like sumi-e paintings, but so far have been pretty varied between levels. I've been seeing a lot of the same enemies, though... Let's hope that changes as I progress further. 

And what self-respecting Japanese game
would be complete without a cute princess?
Sumioni utilizes the front and back touch pads in a continuation of the sumi-e theme by allowing you to draw platforms and execute spells by swiping the screen as if your fingertip were a paintbrush. At the same time, you'll be controlling your demon's movements with the analog stick or directional buttons, and jumping and attacking with x and square, respectively (I find I prefer using up on the analog stick to jump, though). When your ink meter runs out, and it will run out, you'll need to rub the back touch pad in order to recover ink. Let tell you, this happens a lot. I don't know if it's the way I play, but in boss battles in particular, my pattern of actions goes something like this: thunder magic, fire magic, swipe swipe swipe rear touch pad. Rinse and repeat. You'll need to be fast, and regaining your ink feels so painfully slow... It's a fun mechanic but I'm finding it a little hard to get used to. For one, it gets tiring swiping so furiously after a while! Drawing platforms on the screen to evade enemies and position yourself for optimal attacks never gets old, though. 

From what I'm hearing the game doesn't take more than 6-8 hours to complete, so I should be able to finish my playthrough and have my review up before the week is out. Until then, feel free to ask any questions if you're at all interested in this title and I'll do my best to answer them!

Oh, wait. Did someone say... pizza?


Yup, that's right! And not any pizza. Sumioni pizza. The few blogs I read that covered this interesting collaboration seemed rather disgusted by the prospect, but I have to say, if I lived in Japan, I would've ordered that pizza the day it was released. As it stands, it the promotion was just concluded yesterday, unfortunately.

This awesome pizza not only has squid ink sauce to make it look like it was splattered with ink, but also those funny looking pointed crust pieces that are meant to look like demon's horns, or so the advertisement says. Other toppings include cheese (of course), basil, tomatoes, tomato sauce, and actual squid. 

So, the big question is: Would YOU eat it? I'm personally salivating at the very thought. 

Monday, March 19, 2012

Why I'm both intrigued and annoyed by Code of Princess

Before today, I hadn't paid any attention to the upcoming Japanese 3DS title, Code of Princess, but as soon as this box art appeared, it immediately went on my radar.


Is that not a gorgeous illustration? Generally I don't like very busy box art, but I love the colors and attention to detail in this one. Above all, the character designs have me very intrigued – though I am decidedly not in favor of the surprised female knight with bikini armor (more on that later). 

It's always a little thrilling to learn about a game for the first time from its box art. There's nothing more fun than browsing though a game store and coming across a title that looks interesting but you've never heard of, then rushing home to Google it as soon as possible. ... What's that? Yes, I am still living in 1999 and do not have internet on my phone. 

Of course, finding new boxart when you're already browsing the internet is a different thing altogether, but no less fun. I've learned that Kinu Nishimura, the woman behind the illustrations of 9 Hours, 8 Persons, 9 Doors and the more recent Virtue's Last Reward, was in charge of this gorgeous cover as well as the character designs for Code of Princess. No wonder I like them! 

I particularly like the pink haired lady in the middle.

Nothing quite like a swashbuckling guy with big pants and feathers in his hair.
But even with all these exciting character designs, I still manage to find something to gripe about. Brace yourself for my biggest beef with Code of Princess:


Where on earth do I start? Well, admittedly, her sword and cloak are both pretty amazing and display the kind of detail that I love, but my positive comments end there. Not only is she wearing less clothing than is physically possible, but Kinu decided her only armor would be in the form of gauntlets, which is pretty much worthless considering how little else she's wearing. And, though the box art for the game features this lady, who is the main character Code of Princess, in a relatively active fighting stance, this official art, which has already been made into a resin figurine in Japan and is the most popular result when searching Google for Code of Princess images, is about as passive as it gets. She's not only holding her sword in a pathetic excuse for a defensive pose, but she also has a frightened expression on her face, with her arm extended backward in a way that sexualizes her more by rendering her powerless, if that's even possible. I hate to dwell on issues such as these, and of course I know Kinu Nishimura has done her fair share of "sexy" illustrations (999's Lotus, anyone?), but this image takes the cake for portraying a female main character in the worst possible light.

Well, now that I've gotten that off my chest... Is there anything else good I can say about this game? For those who aren't familiar with it, Code of Princess is a 2D brawler that shares many similarities with Guardian Heroes. It also touts an extensive 4-player multiplayer mode, and I've got to say, even the gameplay looks pretty interesting:


Mark that one down in the books, folks: I said even the gameplay looks interesting!

Wednesday, March 14, 2012

Datable Monsters in Rune Factory 4

I haven't blogged about it yet, for the past 2 weeks or so I've been playing Harvest Moon: Tree of Tranquility every spare minute I've had. I can't get enough! And it was only $5!

I'll elaborate more in a future post, but suffice it to say I'm hopelessly enamored with these Japanese "life sim" games, as we've already seen with my recent infatuation with Atelier Rorona. Sure, Harvest Moon and Atelier Rorona aren't exactly the same, as Rorona has both very specific time restraints, alchemy, and battle elements, but fundamentally they're both hopelessly cute time sinks that are about as innocuous as games can get (aside from some creepy undertones in Atelier Rorona...).

I'm a bit of a sucker for this kind of art.
And that dragon in the background??
As such, I've always had my eye on the Rune Factory series, but never really delved into them for two main reasons: 1. they didn't have playable female characters like many of the Harvest Moon titles, and 2. I just couldn't figure out what installment to start with. #2 is actually a reason why I also hadn't tried Harvest Moon until now... Do you know just how many there are? But thankfully a super sale and some good timing made the decision for me.

But now that I know more about Rune Factory 4, I'm almost positive this is going to be the entry that gets me into the series whenever it comes out in English. As Natsume has been very diligent about localizing Rune Factory titles, I'm sure we'll be seeing it on North American 3DSs somewhere between 6 months to a year after the Japanese release in July (a bold prediction – let's see if I'm right!).

So what's got me so hyped for Rune Factory 4, when I've never even played a Rune Factory game? As the title suggests, I've got two words for you: datable monsters. Actual monsters you fight in the game will morph into humans for you to date and eventually marry, if you so choose. Pretty cool, huh? I know, I've got some weird interests...

So far, only one female and one male monster character have been revealed. Here they are in their duel forms:




In all honestly, I'm not particularly impressed by their character designs, aside from the fact that the male character, Dylas, looks like a punk rock unicorn in his monster form (which is all kinds of awesome). His human form isn't much to look at, unfortunately, and I find it odd that they decided to keep his ears and tail but have Kohaku, the girl, appear 100% human. Dylas looks like he'll be the token fisherman, while Kohaku will probably be a quiet girl who enjoys spending her time tending to flowers... Not like we haven't seen that before. Of course, you'll have to find them in the wild and beat their monster forms before they'll be datable as humans.

Aside from the datable monsters, which pretty much sold me from the get-go, Rune Factory 4 will finally offer the series' first fully-playable female character. Unlike Rune Factory: Tides of Destiny, which only let you play as a girl after beating the main story as a man, Rune Factory 4 will allow you to choose your gender right at the beginning. Hopefully this means that there will be just as many datable bachelors available to players who choose to be a girl as there are bachelorettes for players who opt to be a guy. Of course I'm perfectly happy to play as a male character in a game, but as I'm a sucker for otome titles, any game that has some sort of romantic element added with women in mind gets extra points in my book.

Other interesting additions for this installment include the ability to date someone you're interested in before marrying them... Very realistic, no? Not so realistic is the reported ability to communicate with dragons. But really, there isn't anything you need to know either than the fact that monsters are datable in Rune Factory 4. Right?

Saturday, March 10, 2012

Chic Pixel is One Year Old!

Boy, how time flies! I'm not really keeping track, but I happened to notice just today that I've already passed the one year mark of blogging here at Chic Pixel! How about that?

I'd like to take this opportunity to thank all of you who have ever taken the time to read my words. Better yet, if you've ever left a comment or (gasp!) actually come back to read more... Well, it really is you who keeps this little space going! If it weren't for all of you, I probably would've thrown in the towel long ago (well, maybe not entirely, but this place would be pretty sad if I were here rambling to myself for a whole year).

Look who I met at a local convention this weekend! If it weren't for
Sailor Moon, this blog probably wouldn't exist!
I'd like to take this opportunity to get some feedback from you, readers. Are there certain types of posts of mine you enjoy more than others? Games or anime/manga (though I'm already pretty skewed in one direction there...)? Japan Envy? Anything you'd like to see me tackle this year that I haven't written about yet? If you'd feel more comfortable dropping me an email rather than commenting here, you can do so at apricotsushi(at)gmail(dot)com.

As for personal goals, I hope to write much more frequently this year. I'm going to strive to do 3 posts a week, and hopefully work my way up to a whole 5 a week, with some perhaps being short "round-up" posts of things I'm currently interested in or news that I find particularly exciting.

Your feedback is very much appreciated – I will most certainly take it into consideration when planning my posts in the upcoming months! 

Sunday, March 4, 2012

The Vita Post

The things the King of All Cosmos says will never get old.
As you may be aware, a certain beefy little handheld finally made its way overseas on the 23rd (22nd if you live pretty much anywhere but Australia) of February. What do we call it? The PS Vita? Playstation Vita? PSV? Or simply... Vita?

Well, regardless of how you prefer to refer to it (I'll be calling it the "PS Vita"), it is definitely one fine piece of hardware. You may already know where this post is leading, but to cut to the chase: Yes, I bought one. Not only bought, but Shaun and I preordered an Australian one, making it the first console I've ever preordered, let alone picked up on launch day.

My reasoning for this was twofold: My colleagues over at VGW were heckling me to get one, mostly due to the fact that they needed someone with my area of gaming expertise (read: someone who'll play all those weird Japanese games) who could pick up a few of the titles in the console's mighty launch lineup. Not only that, but I'll begrudgingly admit that I only just bought my first PSP last year, and it was used. Shaun and I absolutely love the PSP, and if the PS Vita turns out to be half as good as that system was, I want to give Sony my support (read: cold, hard cash).

Factoring in some exciting titles to look forward to and the fact that Shaun unblinkingly responded with a simple "yes" when I told him I was thinking of getting one meant that come 10 am on Thursday the 23rd, a beautiful new PS Vita was all ours for the unboxing.

Title-wise, I got hard copies of Touch My Katamari and Shinobido 2, along with a download voucher for BlazBlue: Continuum Shift Extend, all for reviews. As Touch My Katamari was the main launch title I was interested in, I haven't felt the need to purchase any of my own games yet.

By the way, have you seen how small these cartridges are?

Teeny tiny!
The cases are extremely small and thin, too. Makes sense, considering that
they don't contain a manual as a rule (anyone who is interested in holding a
funeral to commemorate the death of the physical game manual is more than
welcome to join me).
I tried to get a few pictures of the system itself, but unfortunately it's a bit too glossy for me to get a proper photo of. But you all have seen it already, right?

I was told many times before I actually had the PS Vita in my own grubby hands that the system really shines when you get some hands-on time with it. I have to say, I wholeheartedly agree. Though the system looks a little bulky, and it does have some weight to it, it feels great to hold and even better to play with. The directional and command buttons have a real weight when you press them, and the dual analog sticks feel great, albeit a little small. Touch screen functionality is integrated seamlessly into the system's control panel, and I was pleasantly surprised at the quality of the in-built camera.

Basically, the PS Vita is my equivalent of hardware porn. I was still waiting for my games to come in on launch day, but I'll be darned if I didn't just pick up the Vita and turn it on 10 times over the course of the afternoon, just so I could hold it. Yes, my husband thinks I'm crazy.

But what about the launch lineup?

The built-in screenshot function is amazing, if a little hard to execute in some games.
In this screen I'm playing as the pink girl, Platinum, my new favorite BlazBlue character. 
Of course, you won't find me commenting on such AAA releases as Uncharted: Golden Abyss or the latest shiny Wipeout racing game, but I can tell you about the few Japanese titles I'll be reviewing.

Touch My Katamari – This was, without a doubt, the title I was most looking forward to. Touch My Katamari is very standard Katamari fare, so if you're a fan of the series, there's a lot to like here. I don't want to spoil my review, so click the link to check it out if you're interested. Needless to say, I really enjoyed my time with the game, but it was much too short. I beat every single level the game had to offer (and there were a number of repeats from past Katamari titles) in just about 3 hours. Disappointing, but boy, does it look great on the Vita!


BlazBlue: Continuum Shift Extend – A beautiful portable version of BlazBlue: Contiuum Shift. It not only contains the DLC characters from the PS3/Xbox 360 versions, but another new character and dozens of modes to sink time into. The only problem I've had with it so far are the load times, and a nasty bug that causes the screen to freeze randomly when a battle is loading while playing in arcade mode (this has happened to me every time I've played arcade mode). I'm not sure if this problem is something wrong with my download or not, but I did find someone with a similar issue over in the GameFAQs forums. I've contacted Aksys PR to see what's up. Review forthcoming.

Shinobido 2: Revenge of Zen – I honestly don't know if there's anything good I can say about this one. It looks and feels like a PS2 title, and the controls are finicky and annoying. The ninja gameplay mechanic is fun, but this title doesn't do anything that the original Shinobido or the Tenchu titles didn't do better. In fact, Shaun played Shinobido on the PS2, and agrees that Shinobido 2 feels like more of a glorified port than a sequel. Review forthcoming.

All in all, I'm more than happy with my Vita. The possibility of playing PSP titles downloaded from the PSN with enhanced graphics is another great bonus – I even purchased a copy of Half-Minute Hero just so I could see how great it would look. Though the battery life is nowhere near good enough and there isn't an amazing new must-have JRPG for the system yet, I do not in any way regret purchasing the system on launch.

Did any of you grab a PS Vita, or are you thinking of getting one? If you're on the fence and want to ask me some questions, feel free to leave them in the comments!

Wednesday, February 15, 2012

Chatting with Lijakaca about Hakuoki: Demon of the Fleeting Blossom

Hello friends! I'm sure you didn't actually think the Hakuoki release would come and go without me having something to say about it, right? Of course not! I was lucky enough to snag a review copy of the game for the ever-awesome Game Critics, but unfortunately it hasn't gone up on the site yet. But never fear – I have plenty of things to say about the game in the meantime.

First off, I had the fabulous oppertunity to ramble about Hakuoki and all things otome with the lovely Lijakaca of Lijakaca's Otome Gaming Blog. She is a mecca of otome gaming knowledge (her blog is a must follow for fans of otome games), so if you thought I knew what I was talking about, just you wait! (hint: I don't, usually) We had a great discussion about the game itself and also delved into otome game topics in general, so if any of that catches your fancy, I heartily suggest you check it out! Click on the handsome Hakuoki men below to give it a listen! Please be sure to tell me what you think in the comments... I'm still very new to podcasting, so any tips you may have that I can keep in mind for future endeavors would be greatly appreciated.


So what did I think of Hakuoki in the end? I'd like to save my final evaluation for the review when it goes up, but I do have some points in particular I can share:
  • As if you couldn't tell from the screenshots floating around the internet and the art above, the game looks gorgeous. Though I didn't find the music particularly memorable, it wasn't grating, either.
  • The story is engaging, and surprisingly in-depth, particularly for a game where many assume the main goal would be to hook up with the guy of your dreams. That incentive is there, but the romance aspect of the game is actually not quite as prevalent as I would have thought – a bit to my dismay, but will probably make the game more palatable to those who are not as interested in drooling over 2D hunks as I am. All in all, I think Aksys found a nice middle ground by choosing this as their first otome game. And yes, there is swearing!
  • Speaking of swearing, I was a bit iffy on the localization at times. Though it is undoubtedly written well, I couldn't help but feel that Hijikata swore a bit too much and some of the written dialogue just didn't match up with the spoken Japanese in a way that sat well with me. That said, it's throughly enjoyable and immersive for an English-speaking audience, and I get that that is what Aksys is going for. Kudos to their awesome editor and translators for not botching it up. 
  • So far, I've only "gotten" two of the six obtainable guys. I've done Heisuke's good and bad endings, and Hijikata's good ending. Though I liked Heisuke notably more than I liked Hijikata (he's a real jerk), I didn't find either of them to be particularly great. I hear Souji's where it's at, so I plan on making him my next conquest. For those of you wondering how much gameplay there is – one playthrough probably takes anywhere from 5-8 hours depending on who you choose, with Hijitaka's story being the longest. Once you've played through the 1st four chapters for one character, you'll probably want to skip through most of the dialogue during subsequent playthroughs, which cuts down on your play time significantly. 
All in all, I enjoyed my time with Hakuoki. I definitely suggest anyone who wants to try an otome game to pick it up, and would even recommend it to those who don't if they like a good story set in feudal Japan. My only wish was that it had more romance! And, in all honestly, a supernatural story mixed with historical fact isn't exactly my kind of thing, so I probably wouldn't have picked this up if it weren't for the fact that it was the first big name otome game to be released in English. 

But wait! Before you go, Video Game Writers is doing a giveaway where the prize is the game of your choice! So you could very well win a copy of Hakuoki, if you want! All you have to do is sign up for VGW on Google Currents for your iDevice or Android phone. An added bonus is you'll get to read news and reviews written by me (and some other people) in the palm of your hand! Neat, eh? 

Have any of you had a chance to play Hakuoki yet? If so, let me know what you thought! 

Monday, January 30, 2012

Arrietty Impressions

First of all, I have to apologize once again for the huge gap between posts! My husband and I flew down to Sydney for Chinese New Year and instead of catching up on things I needed to do, I completely zoned out and didn't do anything but eat and play through Rayman Origins a second time with Shaun and his sister (I think I've had enough now).


This is a long time coming, but a couple of weeks ago Shaun and I made the 5 minute trek to the movie theater (one of the many perks of our new apartment) to see Studio Ghibli's Arrietty (Japanese title: 借りぐらしのアリエッティ, also known as The Secret World of Arrietty in the US) over opening weekend. As always, the rest of the world is a bit behind Japan – Arrietty originally aired in its home country back in July 2010, and the most recent Studio Ghibli film, From Up on Poppy Hill, aired this past summer in Japan. For once, Australia was ahead of the game, with the film releasing here a whole month before it debuts in the US on February 17th.

Arrietty (I will refer to it by the Australian title since that's the version I saw) is based on Mary Norton's classic novel The Borrowers, about a family of extremely tiny people who live beneath a normal-sized family's house. They survive by scavenging what they can from their surroundings and "borrowing" things from regular humans, only taking what they are sure will not be missed such as an extra tissue or a safety pin that has been lost and forgotten beneath a dresser. Interestingly, this film marks the directorial debut of Hiromasa Yonebashi, a key animator of a number of Studio Ghibli films and the youngest director of a Studio Ghibli production to date. He also was the key animator of Serial Experiments Lain, one of my favorite anime!

Since the subtitled version wasn't shown anywhere in our area, we had to settle with the British dubbed version. The film has been licensed separately for the US and Europe/Australia, the so English voice actors are completely different for the two regions. Honestly, given the film's beginnings as a British novel, I found it quite refreshing to hear the characters speak with non-American accents. There were a handful of times where the localization felt odd to me, but that could have been due to the British influence. I look forward to hearing the original Japanese language track when the film comes out on DVD.

Can I have a room that looks like this?
Unfortunately I haven't read The Borrowers, so I can't comment on how it compares to the book, but if it's anything like Howl's Moving Castle, you can expect a pretty liberal interpretation. Fans of My Neighbor Totoro will be right at home in the lush, green environments and relatively slow pacing, where those who prefer the unique locations and higher level of action in Spirited Away or Princess Mononoke may find this Studio Ghibli offering a little too "mundane." I found myself highly appreciative of the attention to detail put in to making the world look believable from the eyes of a Borrower. From stamps serving as paintings in the tiny house to the variety of insects Arrietty interacts with over the course of the film, everything felt fresh and different and was a joy to see come to life with Ghibli's signature flair.

One of my favorite scenes in the film had to be when Arrietty meets Sho, a sick boy sent to rest at the house about Arrietty's home, up close for the first time. Arrietty is on her first borrowing excursion with her father, and one of her tasks is to grab a tissue out of a tissue box on Sho's bedside table. The moment of confrontation – Arrietty looking up to see Sho's wide, bright eyes staring directly at her, was startling for both her and me as a viewer. Watching Arrietty try in vain to hide behind the tissue (a background light illuminates her body quite clearly) was both endearing and heartbreaking – she knows she is never supposed to be seen by a human, and she is disappointed by her failure during her first trip out with her father.

The music in the film was not done by regular Ghibli composer Joe Hisaishi, but newcomer Cécile Corbel, a French musician who is reportedly a big fan of Studio Ghibli. Apparently, she sent them a CD of her songs as a fan, and the company was intrigued by her work and subsequently invited her to do the soundtrack for Arrietty. Sounds like a fairy tale story, eh? She did both the theme, titled simply "Arrietty's Song," as well as the rest of the background music. The Celtic themes really mesh well with the general feel of the film, and though I was a little miffed by the silly English lyrics of Arrietty's Song ("I am fourteen years old, I am pretty"? Did a fourteen-year-old write it?), I still found it very enjoyable. The full English version is what accompanied the version of the film I saw, but the majority of the song was in Japanese for the original film.


All in all, I really enjoyed Arrietty. I've heard criticisms that it was too slow, or simply not as amazing as previous Studio Ghibli films, but frankly, if you are at all interested in Ghibli, you definitely need to see Arrietty on the big screen and decide for yourself. Some have compared it to My Neighbor Totoro, and while I don't think it quite surpasses the caliber of some of my favorite Ghibli films, it is definitely now up there at the top of my list. The animation and music were both gorgeous, and I found the story bittersweet and touching. If the company can churn out films this good without Miyazaki at the helm, I'm confident that even when he's gone they'll continue to make some of the best animated features the world has ever seen.

Tuesday, January 17, 2012

The Great 2011 Holiday Haul


I get my jollies from finding games marked down like this. I actually scored this one for $14
Before I begin, I must clarify that by "holiday" I am referring from the month period between mid-December and mid-January. Truth be told, there was only one game waiting for me under the tree Christmas morning (Mario Kart 7), but I did acquire quite a number of titles with Christmas/birthday money and the after holiday sales. But enough of that, on to the games!

That's a lot of Wii games...
Amazingly enough, all of the games I purchased are not included in the above picture. Not pictured are Alice: Madness Returns, Shadows of the Damned, Rayman Origins (all three received from a sweet Twitter friend who works at EA Australia), Cursed Mountain (which I bought today), and Fatal Frame II, which is currently en route (an online order). Oh, and it's also worth noting that Sakura Wars~So Long, My Love~ was also given to me by another awesome Twitter friend who happened to have an extra copy. I cannot wait to try it out!

Out of all my purchases, I'm most excited for Little King's Story and The Legend of Starfy. I have been waiting to find a copy of Starfy new for $20 or less for ages now, and I got mine for $14! Oh, do I love a good deal. Little King's Story is quite hard to find in Australia these days, and I scored it for $13 used at an EB Games, but since I traded in the copy of Mario Kart Wii I got with my Wii console (sad, I know, but I don't think I'll play it now that I have MK7. Anyone want an extra Wii wheel, feel free to ask in the comments), I got it for free!

Endless Ocean 2Cursed Mountain, and Rayman Origins are the only games I've played so far, and Rayman Origins is really the only one I've spent a significant amount of time with. I won't go into too much detail, but as I mentioned in a previous post, it's definitely one of my favorite games that came out in 2011!! As for Endless Ocean 2 and Cursed Mountain, I've only played about 1 hour of each, so I can't really give my impressions of those yet. With Endless Ocean 2 I have to say I was a bit disappointed by the above water sequences, and some of the goofy tasks it has you do, like fend off sharks with a signature Wiimote waggle. The scuba diving (which is the meat of the game, of course) is great fun, though. Cursed Mountain has a really great atmosphere so far, and I'm really digging the icy mountain setting. I'm a chicken when it comes to horror games, though, so I don't want to play it by myself, or in the dark! Way to ruin the mood, I know...

How come no one told me there was a Princess Apricot in Little King's Story?
Clearly she is going to be my new favorite character
So, I know it's a bit late, but did any of you get any games over the holidays, or make any game purchases that you've been enjoying lately? January's a good month to catch up on one's backlog, I think. So, what have you been spending your time with?

Sunday, January 15, 2012

4 games I'm looking forward to in 2012

This post is coming a tad bit late, but who said I had to follow the herd, eh? As the title suggests, I've wrangled up a few games that I'm particularly looking forward to in this hopefully epic year of the dragon. It should come to no surprise to any of you that all of these are Japanese games. I am very predictable.


Kingdom Hearts: Dream Drop Distance


Or Kingdom Hearts 3D, as it is also known... Get it?? Ahaha... Anyways, pretty much anyone save die-hard fans will tell you that Kingdom Hearts has been on a downward spiral littered with obsolete and downright unnecessary plot threads with still no true Kinghdom Hearts 3 (that 3D may be as close as we're ever going to get). But I've been playing some Kingdom Hearts: Birth By Sleep over the holidays and I have to say, its rekindled my Kingdom Hearts spark. And besides... The World Ends with You character appearances? A Hunchback of Notre Dame world? I was in before Disney could utter "Frollo."

Hakuoki: Demon of the Fleeting Blossom


Why look, it's another predictable title on Anne's list. I think all that needs to be said here is "first major English otome game." If you want to read more about otome games, I've written plenty about it. Here's a sample of what I'm looking forward to:


Theatrhythm Final Fantasy


Dream Drop Distance, Theatrhythm... Japan will never get over its absurd use of English in game titles. If you're wondering, the official Japanese site states that "theatrhythm" is a combination of "theater" and "rhythm." Well, it helped me remember exactly how to spell the title, at least.


As a fan of both rhythm games and Final Fantasy, this one is yet again another no-brainer for me. I am decidedly not a big fan of the cutesy art style used in the game's character art, but I'd be willing to overlook that if the game plays as well as I'm hoping. And with three different modes to play all of my favorite Final Fantasy songs in, it should provide many hours of fun.

Pokémon x Nobunaga's Ambition

Admittedly, I'm a bit of a shameless Pokémon fan. Okay, there's not much shame in that, as most of my video game loves are based on silly reasoning, but here's one to take the cake: After I saw these two character designs from Pokémon x Nobunaga's Ambition, I was sold. Also, Pokémon combined with feudal Japan? A fresh take on the old Pokémon formula? Sign me up!

 

Of course, there are plenty of other great looking titles that I am very much looking forward to this year, including, but not limited to: Atelier Meruru: Apprentice of Arland, Final Fantasy Type-0, Rhythm Heaven Fever, and Rhythm Thief and the Emperor's Treasure. 2012 is looking to be a great year indeed!

Tuesday, January 3, 2012

Some thoughts on electing a game of the year

Source
First of all, happy new year everyone! I hope the year of the dragon has been treating you all well so far. If you're wondering, my husband and I spent New Year's Eve watching Mad Men and drinking peach vodka.

Like many game writers, I contemplated drafting up a list of my favorite games of 2011, and (gasp) even thought a moment of selecting my own personal Game of the Year. But those thoughts were quickly pushed aside as I remembered how much I dislike the whole idea of choosing a one game to represent the year. Not that I didn't have a grand time hearing the debates and adding in my two cents over at VGW (head over there to see the team's GotY pick) and on other game media outlets, but I realize the whole endeavor to whittle a year's worth of great games down to a choice few is not really my thing. Honestly, even if the Dali Lama were to elect a GotY, I probably still could care less. But I can most certainly name a couple of games that I particularly enjoyed from 2011 that actually came out in 2011 (rather than the large number of games from previous years I played).

You won't find Uncharted 3, Portal 2, Deus Ex Human Revolution or any such AAA titles here, but if you're interested in hearing what I had the most fun with in 2011, feel free to read on.




Corpse Party
For those of you who have been following me on Twitter or reading this blog, you are probably already well aware of my love for Corpse Party. When XSEED announced that they were localizing this title, I honestly had never even heard of it. I'm also not a big horror fan, but I am just in love with the atmosphere in Corpse Party. Head over to this post to read more about my experiences with the game. You can also find my official review here.

One of my characters getting hit with something. A common occurrence. 
ClaDun X2
I stumbled onto ClaDun X2 a bit randomly – NIS America sent Video Game Writers a review code for the game, and my editor passed it on to me, saying that I was the lady for the job (that and no one else seems to be using their PSP these days). I had read Bryan over at The Gay Gamer talking about the first game and this sequel and was ready to have some fun with it, but I didn't really expect it to be my thing. To my pleasant surprise, I loved it! I didn't get at all tired of going back to the randomly generated dungeons to nab the best loot... In fact, that was my favorite part of the game! Though I clocked in at about 20 hours for my review, I definitely think I will come back to this one in the future.


Rayman Origins
A choice few had mentioned how great Rayman Origins was when it launched back in November, but I kind of pushed any thoughts of playing it aside what with all the other games I had on my plate at the time. A good friend acquired a copy for me, however, and my husband and I spent the whole holiday break playing. I believe I can say that hands down Rayman Origins was the most fun I've had playing a single game all year. The platforming is classic and beautifully presented, and the music is absolutely amazing. If you like platformers, I can't recommend this game enough. I'm actually working on a review of this one for VGW, as we never got anyone to cover it back when it came out. There is one tiny little thing that bothers me about the game, but I'm going to leave you in suspense for a future post I'm planning on the very subject.
I dearly wish I had the source for this still, but I couldn't help but include it.
Let me know if you know where it's from! 
Pokémon Black/White
I'd be lying if I said I didn't pour hours upon hours of my life into Pokémon White. Though initially apprehensive of some of the changes in this generation, I found myself quite enjoying the latest installment in the ever-growing Pokémon series. I even went to my first tournament this year, come to think of it (but didn't participate)! I don't think my love for Pokémon will ever die, so this one deserves a mention even though I'd struggle to put it on a GotY list due to the fact that most of the content isn't all that new, apart from the Pokémon themselves. But there's nothing wrong with that!


Honestly, I could go on... What about Atelier Totori or Okamiden? Ico & Shadow of the Colossus Collection? (hey, HD rereleases still count!) Needless to say, 2011 had some great games, many of which I did not get a chance to play. And many others that were not from 2011 that I finally did get a chance to spend some time with! But that's for another post.

What were your personal favorite games from 2011? Share them in the comments!

Saturday, December 24, 2011

Happy Holidays from Chic Pixel!


Merry Christmas and happy holidays to you all! Thank you so much for reading my ramblings and giving me a reason to post this horribly cute card that I've been hanging onto for years.

I probably won't be posting anything for a day or two, but I would love to hear how you all are going to spend your time off! What games will you be playing, and what are you hoping might be waiting for you  under the Christmas tree tomorrow morning?

I know for a fact that I've got Mario Kart 7 waiting for me, and I'm itching to play! As soon as I get it going I'm going to make an official Chic Pixel community, so I hope some of you can play with me!

I've got a huuuuge backlog I would love to get started in on, but I'm at the point where I have so many games I'd like to play that I literally feel stuck and don't know where to start! Since I just got the Wii, I'd like to dig in to Skyward Sword... But honestly, some comments I've been hearing about the 5 hour tutorial and frustrating motion controls have given me slight cold feet. Surprisingly, I've been playing a lot of Just Dance 2, which came free with my Wii. Er... Yeah.

Monday, December 12, 2011

Contest Winners Announced + Birthday Bash?

Thanks to everyone who entered the holiday contest! With the help of random.org, I have selected our winners!

First up, we have the winner of Crimson Spell volume 1... Bryan Ochalla! Congrats!

Second, the winner of the Arc Rise Fantasia/El Shaddai pack... ftkubota! Yay!

I'll be contacting you both via email shortly, so keep an eye out for that. Thanks again to everyone else who entered... I'm sorry you couldn't all win something!

Fossil Fighters!
In other news, today is my birthday! I got my Wii! Fossil Fighters for the DS! It's a very game-y birthday indeed, just how I like it. Too bad I don't have any time to play any of these games, what with all the moving we're doing. We'll be moving into a big new 2 bedroom apartment this weekend, so there's a lot of cleaning and organizing to be done... But I won't bore you with the details. I'll be back to my regular posting schedule in a few days!

Wednesday, December 7, 2011

In which I rant about Final Fantasy XIII-2

Okay, I'm generally not much of an angry gamer, but I may come across as one in this recent article I did at GamerANX about my lack of enthusiasm for Final Fantasy XIII-2. I really don't harbor feelings of intense hatred for the ultra-linear predecessor to the second direct sequel in FF history, I promise! But I do get a little snarky (and poke fun at the new weird bulbous-headed moogles). Give it a read, if you're interested!

I did do a bit of research for the article, since I haven't really been keeping up on the news regarding the title. Once I heard Ezio was going to be a DLC costume for the new male lead Noel, I pretty much threw in the towel. I admit that I probably will purchase the game in the future, because in all honesty, the gameplay looks pretty intriguing, but I'm definitely not in a rush. Even a 40/40 from Famitsu will not sway me (which it did get, by the way, and I'm not sure who really puts much faith in those scores anyway, outside of rabid fanboys).

Well, through my research I did stumble on a couple of character design-related annoyances that I would've loved to put in the original article, but they just didn't fit. When you think of absurd costumes, you think of Final Fantasy, right? I thought X was about as weird as it could get, but check this out:


This is Caius Ballad, the main antagonist of XIII-2 and the character you see fighting with Lightening in the first teaser trailer, as well as the game's logo. There are so many things about this character design that just rub me the wrong way! Honestly, I don't even know what to say without digging myself an early grave. I am notoriously a fan of Seymour, after all...


What I liked about Seymour and Final Fantasy X (overall), was that the majority of it didn't seem to take itself too seriously. I mean, who takes Seymour seriously? Or Kuja, for that matter (another favorite FF character of mine). The problem with XIII, and potentially XIII-2, is that it's taking itself far too seriously, and yet Tetsuya Nomura is churning out silly character designs like these. [edit: It's come to my attention that I'm not really articulating my point very well. I think my major beef with Caius stems from the fact that his design seems like one big a big mash of character stereotypes. Or maybe I just think he's ugly?]

And have you heard of Chocolina? When the name first arose, all that was known about her was that she appeared around the world dressed in chocobo-themed clothing selling goods. Me, being the naive gamer I am... I pictured a dorky little girl dressed in full-body chocobo costume. Instead, we get this:


And of course this single image has already spurred dozens of news articles talking about the "hot new shopkeeper" who'll make "sexy cosplay." Yay? I should be excited, right?

Naw, I'm just all-around disappointed and throughly unamused by pretty much everything surrounding Final Fantasy XIII-2 at this point. Maybe I'm just grumpy, maybe I'm stuck harboring some metaphorical ideal of what a Final Fantasy game should be, but either way, this game really couldn't interest me less at this point. I play RPGs for story and characters above all else, and Final Fantasy just isn't pushing the right buttons anymore. I'm sure the gameplay will be pretty neat, though.

What are your thoughts on Final Fantasy XIII and XIII-2? Are you excited for the sequel?

Monday, November 28, 2011

Ruminating on Corpse Party

Japanese cover for the game. Full title: Corpse Party: Blood Covered... Repeated Fear
If you've seen my tweets over the past week or so, you know I've been gushing over Corpse Party pretty much nonstop. But what is Corpse Party, and why should you care about it? As I'm in the midst of writing my review, which probably won't go up for a day or two due to some server transitions happening over at Video Game Writers, I thought I'd take the opportunity to talk a bit about the game here.

Believe it or not, Corpse Party is one of the few games in recent months that got me really excited in anticipation of its release. Even stranger is the fact that I really am not a horror connoisseur by any means, and generally don't go out of my way to consume any sort of horror-related media. So what is it about Corpse Party that grabbed my attention so throughly?

First of all, Corpse Party is a game I would have never thought would see the light of day in English. In fact, I hadn't even heard of it before XSEED announced that they would be localizing it. The game they localized actually is a port/remake of the original indie PC game, made with the help of RPG Maker. The original creators got quite a bit of publicity for such an indie title, eventually spurring the remake, multiple manga series, and even a sequel. But what makes people so enamored with Corpse Party?

Just because they're pixilated doesn't make the blood splatters any less creepy. 
The game starts off innocuously enough: A group of high school students are saying farewell to one of their classmates, who is transferring to another school the next day. One of them suggests they perform a special charm so that they will always stay friends, to which they all agree. They preform the ritual, but immediately afterwards an earthquake suddenly erupts, transporting them to Heavenly Host Elementary School, a school rife with murder and disappearances that was torn down many years before.

Keeping the story relatively vague, as the story is really the heart and soul of the game, I found that the first hour or so was terribly generic and cliche. After the initial introduction, there is even a break in the game to allow you to read each of the nine charaters' profiles! At first glance, many might be turned off by the seemingly stereotypical characters and premise, but I was pleasantly surprised by how the game developed.

After the initial sequences, your characters are split up into groups, and the overall goal is to guide them to their peers and out of the horrible predicament they've found themselves in. There is a lot of character development, and as you play as the different parties, you slowly begin to understand their relationships and histories, which makes it all the more distressing when you find out that anyone can die. That's right – in Corpse Party, no one is safe from a gruesome and horrible death, either at the mercy of a vengeful ghost or the hands of their own peers. Though some of the characters remained a tad too stereotypical/fanservice-y for my tastes (you've got your token panty shots and lesbian who's in love with her best friend), overall, the story developments and character interactions were extremely enthralling, and were what ultimately made me love the game as much as I did.

I'm not one for fanservice, and unfortunately panty shots like these totally took me out of the moment. 
Many people are confused about what kind of game Corpse Party is. The game features decidedly retro graphics, a la RPG Maker, with anime-style character illustrations and the occasional CG cutscene. Described by XSEED as an adventure game, I'd probably most liken it to Sweet Home meets 999: Nine Hours, Nine Persons, Nine Doors. There are no battles, however, and the bulk of the game is spent exploring the haunted school, looking for clues to advance the story. You'll talk to the occasional ghost, but for the most part the only characters you'll find are the ones in your party at the time. Decision-making is extremely important, and what you choose will often dictate whether or not you'll bear witness to one of the game's decidedly gristly "wrong ends."

For each of the game's five chapters, there is one "true end," which will advance you to the next chapter, and any number of wrong ends. The wrong ends are some of the most disturbing things I have ever seen, but nothing that kept me awake late at night. Even so, I was terribly enthralled by them – the sound direction is amazing in both the music and the sound effects, and every gruesome squish and squelch there, accompanied by the horrified screams of teenage girls (I could've done without some of the latter, though). Something about the game made me actually want to go out of my way to view the wrong ends I missed, though I'm not sure what that says about me. Rather than just being mindless gore, by getting players to connect with the characters, every bloody scene is all the more jarring. Perhaps one of the most horrifying moments for me in the game was finding out the identity of the person splattered all over the hallway you've been passing by the last 3 hours, and one of the other character's own reaction to that realization.

I'll briefly touch on what I didn't like about the game. In all honestly, Corpse Party is not a great game, but rather a great experience. There are a number of times where the game gives you absolutely no guidance and it's up to you to wander the halls of the school, investigating everything until you hit the jackpot and are able to advance the game. Some of the puzzles are reduced down to simply mashing x on anything and everything, which isn't all that fun when you've got a ghost on your tail and a drawn-out wrong end awaiting you if you run into them by mistake. The game also does not have a text skip feature for when you have to reply segments over and over again because you keep dying, which means you're going to be skipping through a lot of death scenes you've seen before. Since the game shares a lot of similarities with visual novels, it really would've benefitted from some kind of fast-forward button like there is in 999.

All in all, I'd say that if you're at all interested in the horror genre and experiencing truly unique game experiences, then you owe it to yourself to give Corpse Party a shot (this is really starting to sound like a review!). Even if you generally don't like scary stories, I'd still suggest the game, though it isn't for the faint of heart. It's only available on the Playstation Network for the PSP due to the fact that its such a niche title, but if you can spare the $20 and the download, I highly recommend it. If you're interested in hearing more about the game, I'll be posting my full review on Video Game Writers in the very near future. I really hope more people are exposed to this game so that XSEED will be able to release its sequel in the future!

Thursday, November 24, 2011

Wii on the Horizon

First of all, a very happy Thanksgiving to all of you in the US! We don't have Thanksgiving here in Australia, of course, but that doesn't mean I can't be wistful for the turkey and cranberry sauce... The major holiday in November over here is Melbourne Cup Day, but with all the dressing up in expensive hats and betting on horses, I'd say it emphasizes few different priorities... 

But Thursday wasn't a normal day for me! Far from it –– this Thursday marked the release of The Legend of Zelda: Skyward Sword in Australia. Well, technically the street date was broken (yet again), so you could pick up the game if you preordered it as early as Tuesday, but I got mine yesterday (don't get me started on street date breaks in AU).

Pretty sleek, no? 
As most of you should know by now, there's one big hurdle I'll need to overcome before I can play my copy of Skyward Sword. Namely, I don't have a Wii! I know, I know, a little late to the party...

It's not exactly a question of "if" I'll get one, of course, but more like "when" –– I know there will be some holiday sales soon enough and I can't decide whether I want to hold out until they roll around in December or not! So many decisions! In the meantime, I asked some of you on Twitter what games you'd most recommend for the console, but I decided I'd like to open the floor up to everyone. First, let's see what games I'm most looking forward to playing...



Murasama: Demon Blade
Basically, all you have to do is utter the word "Vanillaware" and I'll be there. The company's amazing art direction (though the lead artist's penchant for bubble breasts and thunder thighs leaves something to be desired...) never ceases to take my breath away, even if I'm not always a huge fan of the gameplay. Murasama's focus Japanese mythology makes it a must-have in my book.

Resident Evil 4
I'm putting this sucker on the list because I know my husband would quite enjoy it. I saw a significant portion of the game played back when it came out for the PS2, but I'm really just awful at tense games where I'm required to shoot things. I've heard the Wii controls really shine in this game, so I would love to see my husband give it a go. Honorable mentions in the category of "games my husband and I can enjoy together" would be Donkey Kong Country Returns (can you believe he's never played the original?) and maybe House of the Dead 2 & 3 Return.

Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time
There are few video game animal mascots I love more than chocobos. Actually, probably the only thing I love more than chocobos are moogles (sense a pattern?). I've never gotten into the roguelike genre before, and figure chocobos and cute things might soften the potentially harsh blow the traditional roguelike might have (I'm really a wimp when it comes to games). Also, Cid's design in this Final Fantasy spin-off is pretty rad (right). 

Little King's Story
I'll be honest, I don't really know a whole lot about this game. But what I do know, I like, and this is definitely one of the top games on my "must pick up immediately" list. From what I've seen/heard, it seems like a Harvest Moon-type life simulator with some unique gameplay elements, and if that's the case, then I'm all for it! 

Rhythm Heaven Wii
I shouldn't need to say much about this one. I loved Rhythm Heaven on the DS, and it goes without saying that I'll pick up this next installment. Problem is, I'll have to get a big chunk of play time in before my husband gets his hands on it! If he gets half as obsessed with this one as he did the last, he won't stop until he's got gold medals on every song! We still find ourselves humming some of those tunes... 

I can't wait for this game
Well, of course there are many many more Wii titles I plan on picking up eventually, including classics such as Kirby's Epic Yarn and Super Mario Galaxy 2 (I've seen a significant portion of the first already, would rather experience Yoshi). Any titles you think I should add to my list? Let's hear your top Wii games! 


Friday, November 4, 2011

Australian EB Games ad "Man's Guide to Trading" is horribly sexist

As always, I'm horribly busy and don't have much time to comment in-depth on this, but it came to my attention today on Twitter that EB Games here in Australia is now showing this ad in its stores. Needless to say, I'm disguisted, outraged, etc., but what I'm must curious about is what you all think! Has there been a similar campaign in the United States or elsewhere? 

Apparently there will be a woman's guide coming as well, but I don't expect it to be any better. Most likely it will show a desperate wife trading in her husband's games behind his back so she can snag the latest iteration of Cooking Mama.


Wednesday, October 19, 2011

Gender Disparity in Rune Factory: Tides of Destiny

I've yet to play a Rune Factory title, and I consider that a crying shame. With my newfound love for the Atelier series and borderline obsession with doing everyday tasks like fishing and furniture purchasing in games like Animal Crossing, Rune Factory, with combined elements Harvest Moon and traditional RPGs, is clearly up my alley. So, of course, I was very excited when I heard there was a Rune Factory game coming out for the PS3. Not only that, but this time it was to feature a female protagonist! Best of both worlds, right?


Unfortunately, a couple of things have come to my attention recently in regards to Rune Factory: Tides of Destiny (also known as Rune Factory: Oceans in Japan). You do get to play as a female, that's true, but there's a catch: Azel and Sonia, the male and female protagonists, are trapped in the same body. As such, you're required to play through the game's main story as Azel, the male protagonist, before unlocking the ability to switch to Sonia.

Even more frustrating than that is the number of bride to groom options. One of the big draws of Rune Factory, much like Harvest Moon, is the number of potential partner choices available, allowing you to woo the man or lady you choose depending on the gender of your main character. Of course the lack of  a same-sex relationship option is a bit disappointing, even though it's not surprising. In Rune Factory: Tides of Destiny, though you do have the option to marry while playing as Sonia, the pickings are rather slim: there are only 4 marriageable men in the game, including childhood friend Azel, contrasted by a whopping 10 marriageable women for gamers who choose to play as Azel.


According to Yoshifumi Hashimoto, Rune Factory: Tides of Destiny producer, the decision to keep the number of groom characters low was so that they wouldn't have to cut into the number of bride characters, given the time it takes to create each one. Mr. Hashimoto, I'm sorry, but that just seems like you're saying,"we couldn't really be bothered to make more grooms because we're really catering this game to men anyway" to me.

Needless to say, I'm a bit disappointed... But that probably won't stop me from buying the game in the future (Even with all the ladies, that trailer still looks gorgeous). I hope that when Rune Factory 4 comes out for the 3DS, however, they will give gamers wishing to play as the female character an experience that is on par with that of the male equivalent.