Saturday, October 30, 2010

I Am Not Advertising Myself

Just to be clear on that before I start.

Anyway, was just wondering about the topic of relationships. As in BGR. A sensitive and open topic I must say... But I guess there aren't really many people who read my blog so it's ok.

Well, I've never been in one, so... I don't really know how it feels like. I'm not gonna rush into one just to try it out, because I think it's stupid to do so, and it's unfair to the other party. Plus I don't think I have a high chance to be able to have one.

I've had crushes before though. A couple. But I've never confessed once. One reason is because I'm uber shy. Another is that I always feel I'm not ready to enter a relationship. I have questions all the time, like, how am I gonna treat her? What should I do? Because I believe that guys should treat their girlfriends right.

I'm not the kinda guy that girls will be attracted to at first sight, because I don't give lasting impressions. I think I'm the type whom you've gotta hang out with and get to know me more, and just perhaps you'll grow to like me.  About myself -- I don't watch soccer or play video/computer games so I'm pretty sure I won't neglect my girlfriend (if I have one) for those. And one thing I know, I'll only be happy if she's happy. I won't mind going down just to see the other party going up. This is also how I treat my closest friends too.

About my ideal girl... A few people are actually curious about what kind of girl I'd go for. I think I'm more into personality and character (not that I'm trying to be politically correct), but as long as she looks ok I'm ok (I know I'm not that attractive myself either). Well, I would like her to be bubbly and cheerful, someone whom I can talk continuously with. I hate awkward silences/pauses. I love music, so preferably she loves it too! Not those classical kind but you know, sing along with me, groove with me when a nice song is on air, and of course, Glee. Oh and I hope she doesn't club. I'm kinda anti-clubbing after my 'incident' (which only a few people know about, thankfully). I don't need to meet her so frequently because I know both of us have to have our own space and social circle too (I don't like possessive boyfriends so I'm never gonna be one).

As I have mentioned before in my blog, I value TRUST and HONESTY.

So there you have it. I'm not advertising myself nor am I posting an ad to search for a girlfriend. In case you're thinking about that now. I just wanna pour this out because all this stuff has been sitting in my mind for quite a while now. Collecting dust even.

On a side note, I really really really wanna catch the Rocky Horror Show next January @ Esplanade. Well mostly due to the Glee tribute episode, I'm now interested in it. But I highly doubt that there'll be anyone to go with me. I'm looking for company! Preferably people who are into plays and musicals! Because I don't want anybody to doze off halfway. Now THIS is an advertisement.

Wednesday, October 27, 2010

Before You Say "FML", Think About It

I'm sick of people writing "FML" on their facebook statuses, Twitter feeds, blog posts...

If you are unaware of what FML stands for, google it.

The "FML" comment, in my opinion, is overused, super inappropriate and I think it contains utmost disrespect. Maybe I'm just too sensitive, but I just can't stand it. Even if people are using it to pass off as a casual remark.

First, if you hate your life so much, then DON'T live it. There are so many more unfortunate others who would die to live yours. No matter how much you think you're suffering.

"FML" just because you have an assignment to complete??! For goodness sake.

Maybe these people don't really understand how 'heavy' the acronym "FML" means. Life is meant to be appreciated. Embraced. Sure, life is full of imperfections, but that's the way life is. It is meant to be imperfect. And it's only through these imperfections that we discover our own strengths within, create ourselves, bringing out our full potential. Imagine life that is just so...perfect. Maybe the sound of it is tempting, but if everyone's lives are so perfect, life itself will not have any meaning to it. It's boring. To a certain extent.

It's not as if you can't overcome the struggles in your life. Perhaps you can't for some, but you have a choice whether you wanna embrace it, or not.

Sometimes when I see people saying "FML", I thought to myself, "I bet my life is twice as hard as yours, and I don't even use that acronym."

Please. Think. There's absolutely NO REASON to f*** your life. Honestly.

Monday, October 25, 2010

ROIDZ continuation...

Design notes for the new game.
-------------------------------

*Start off with your ship basic firing abilities.
*Each enemy destroyed gives credits for buying better weapons.
*4 levels and 4 bosses.
*Earlier bosses will be doable without anything but skill but later bosses will literally be impossible without the correct combination of bought power-ups.
*Each time you clock the game it gets progressively harder.
*Random *super* enemies will appear. Normal enemies that are a special colour and much tougher/faster than others of the same ilk however they will give a fat credit bonus when destroyed.
*Some variety in enemies during later replays.

Est.finishing time, 2 months from this post.

Saturday, October 23, 2010

graffiti


graffiti

graffiti


graffiti,

graffiti

graffiti,

graffiti


graffiti,

graffiti

graffiti,

graffiti

graffiti,

graffiti

graffiti,

graffiti

graffiti,

graffiti

graffiti,

graffiti

graffiti

Sunday, October 17, 2010

We R Who We R

Ok, I think there's a need to update. If not the blog's going stale.

And just to mention, the title of each post may or may not be of concern to the post's content. In case you're wondering sometimes if they actually do link.

Anyway, RECESS!!! WOOOOOOOT!!! :D NO LAB FOR A WEEK!!! YAY!!!

Haha. Need to get that out.

Even though recess week means that there's gonna be a tsunami of mid-terms approaching, I'm still happy to have a break. And a kit-kat. Ok I'm lame. Whatever.

Ploughing through that HP802 assignment at the same time. Trying to complete a section per day. At this rate, I will hopefully finish it by......tomorrow?? I think that'll be a miracle because I'm currently slacking right now. And I do spend A LOT of time on a section. Each section takes about 400 words and I will take like up to 5 hours to perfect it. And that includes doing research for it, planning how to convey my ideas, and most importantly fit everything in about 400 words. 3 sections done, 2 left. And I haven't started yet.

Sigh. Recess week also means that the super dreaded exams are coming. Worried for all my modules.

Ok I guess I have to get back to my assignment now. If I'm ever gonna want it finished.

Thursday, October 7, 2010

Roids

ASTEROIDZ - I mean :-)
Use the mouse to drag them around. Fingers crossed they'll fit well into the game without slowing up the FPS too much.

Wednesday, October 6, 2010

Orbitals = Skittles

Copped DA's new album yesterday!!! Currently spinning it like there's no tomorrow.

The 212 lectures seemed to be like stoning sessions for me. I couldn't comprehend what the lecturer is talking about. All I see are orbitals, orbitals and more orbitals (Sorry if you don't know what orbitals are, but you can just google it). And I sorta visualised them as Skittles instead. You know Skittles? Those coloured round sweets in a colourful pack? Come to think of it, I haven't eaten them for eons.


Don't they look just like your s orbitals? It's even printed on each one to tell you it's s.


And these are your p orbitals. LOL.


But these are my favourites!!! :D I'm literally drooling right now.

Tuesday, October 5, 2010

Updates-

Small update to the latest shooting game I've been working on, just click on the link on the thread below. Really need to get a better codename than 'BlowUpSh*t' I know but the name makes me chuckle every time I read it. I would genuinely call the game that if I thought parents would allow their little 5yr old Johnny to play a game with such a title.
Updates include a nasty bug being fixed that was messing with the memory, and a new weapon. If you hold down the mouse button it now activates an R-type ray gun actually called the er- *R-Type* (sort of in tribute really) that can rattle the crap out of any enemies it smashes into. The gun does damage relative to the amount of time you power it up, and if fully powered, the generator blinks and you'll do maximum damage- along with doubling the magnitude of the laser.
Don't let the fact the beam goes through some enemies- I'm still collision detection tweaking so expect a fix soon.
Machine guns next.

Another demo:
This one isn't even worth posting honestly, but just so you guys can get a basic idea of how the fighting game I was working on *was* going (till I realised how much work would go into it) here it is for ye all to 'marvel' at, lol. Never fear, though for the time being I'm preoccupied with the shooter, this demo will become a fully-fledged game, hey perhaps if I'm lucky some talented artist might come along and start spriting characters for me based on the biped movements in the demo. I'd truly be motivated to get back on the coding for this one if that were to happen. Major bonus points if you can guess which game the background music was ripped from..

Sunday, October 3, 2010

Blow Sh*t Up

Little quick demo of the latest game I'm working on.
I was planning to do a beat-em up game and had been working on that for a few weeks until I began to feel it would take me forever to finish what with all the animations to draw and such. Therefore I decided to ease down off the big projects for a while hence this is what I've been piddling about with these days-


Codename:Blow Sh*t Up is what I call this puppy. It's nothing more than a standard shooter with some fancy pixel particles explosions. The demo just features a bunch of enemies floating around the screen. The particle engine is so quick I can eve n add Glow and Blur filters to it without much of a halt in the fps.

I'm using the excellent Pixel Perfect Collision Engine by Troy Gilbert. Dude has made a fine piece of code there, it works like a dream.

//Accurate pixel detection turned off (bounding box same as hitTestObject)
if (PixelPerfectCollisionDetection.isColliding(ob,characterArray[i], this,false))
{
//If ship has a weak point check for it first
if(characterArray[i].box)
{
//Accurate pixel detection turned on
if(PixelPerfectCollisionDetection.isColliding(ob,characterArray[i].box,this,true,20))
{
Tint(characterArray[i], 0xFF0000,1);
characterArray[i].oldX=x;
characterArray[i].oldY=y;
characterArray[i].alive=false;
removeMovie(ob);
return;
}
}
///////////////////////////////////////////////////////////////////


Awesomeness.

--------------------

So no 'Insanity III', boo hoo I know :-) I'd love to work on it- I truly would, but the only thing I have to say in my defence to the peeps begging me to make it a Jerry McGuire-esque 'Shooooow meee the money!' because entertaining you guys or not the financial scraps I've been making from this series are laughable, it's time for another strategy.

Love that you guys appreciated the games though.