Well howdya do..I wasn't going to bother to blog today, but my little peach is asleep already, and here I am.
I figured out a little trick today. Have you noticed that all my demo's run a little bit faster now, yes?
Well, want to know the secret?
RAMP UP THE FPS ON YOUR GAMES. BIG TIME.
I know, I know, every respected programmer will beg you never to go over 30 fps - because do you know - the poor cheap bastards out there who haven't upgraded their PC since 1999 and can only dream of figures and specifications such as 64mb ram and 1.4 ghz won't be able to play it.
Well screw 'em, that's what I say. After all, they're in the minority. I say boost it up to 60, and while you're at it, get some real sprites on the screen, not peewee space-ships that expire with miniature explosions.
Why stop there? Make two versions of your game, one that runs at 60, and one at 80 with twice the action - for the people with real graphics cards. And screw the guys who tell you not to push your fps beyond what is deemed considerate. Because the fact is, Flash simply can't handle big, fat, in-your-face bitmap games at 30 fps. MY little 500 pound laptop runs them fine at 50 fps (though online it slows to about 30 -JUST RIGHT-). And I don't know anyone who has a shittier laptop than me. Anyway, people who are regularly into games tend to own high-spec computers. Even kids who are not into games that much will nag their parents to buy high-spec until they give in.
My old dear has a fairly decent PC and believe me, she doesn't know the difference between the vacuum cleaner and the electric toaster. That's just the way things are these days, PC's are faster, better built. So there you have it. Focus on making the games you want to make, not the ones that are built to serve redundant specifications.
So push forward with your evil-self and slam the fps to the hilt. 'Cos unfortunately with Flash, it is so often is the only method available to whip some honest performance out of the slow-ass biatch.
p.s.New FLASH GTA demo on the sidebar.
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