Sunday, September 18, 2011

Forget about Insects & Martians for a minute--

--I've had a better idea.
I started drawing out a proof of concept for my own 1 vs 1 battle game prototype.
Super Punch Out with blades, basically. Remember I talked about it before on here? Yet after accidentally discovering Infinity Blade was a ridiculously similar game, I had decided to drop it?
Well, not quite. I guess you could say I'm going to give it a shot after all. Now, I have not, and will not play Infinity Blade until I'm done with this project in order to differentiate my game from that one as much as possible. I've seen IB on the Tube but have no idea about it's mechanisms or how it's structured and I will avoid it strictly in the hope that the final result of my game will be a million miles away. So think Goblins&Barbarians, not Knights. (Not a bad name that actually, hmmm, Goblins & Barbarians? Catchy, no?)

I'll be the first to admit that I'm very guilty of beginning games without having much of an accelerated concept behind them, but in this case I've actually spent a lot of time germinating this one in my head and in fact there has already been constructed a rough prototype in AS3 using placeholder graphics. It's a very simple yet fun game already in it's seeding stage, and since I'm getting the old feeling in my balls that this one might be a winner I've put the insects and Martians one on the backburner for the time being.

I'm trying to work with my strengths. I'm a passable coder but being modest I couldn't in my wildest dreams code a 3d engine from scratch. I've come to the conclusion recently that I'm probably a more novel artist than programmer, and henceforth I should not waste time scratching my head coding physics engines and instead rely on myself to focus on more artistic natured games.

So no screenie for now but as for this game imagine this: Bold, chunky, eye-grabbing graphics that will look enticing in screenshots and alone will pull in a few players. Mouse action for movement or (with click drag) weapon hack&slash, double-click for a dodge roll. I'm definitely going to be less clandestine about the development of *this* game as I was with Rebuild 2, so expect a zillion demo's to be making an appearance for your kind perusal here in short time.

A kind of 3rd person Barbarian fighting game. And yes, there will be decapitating heads, you can bet on that.

What to do with $40 PSN credit?

Courtesy of the lovely editor-and-chief at Video Game Writers, I have recently come into possession of $40 worth of Playstation Network credit! Now the big question is: what am I going to spend it on? Right now, my head seems to be full of Playstation classics...




These are just a few of the titles I thought of first, none of which I have ever played. There are still others, such as Bomberman Fantasy Race, that I used to own and wouldn't mind getting a chance to play again.

Since I can't decide, I open the floor to you, lovely readers, for suggestions! I'm sure most of you reading this already know my gaming tastes, so hit me with your best shot! I wouldn't mind some PSP games, either. If I end up picking one of your suggestions I'll dedicate a post to it, with a special shout-out to you, as well.

Friday, September 16, 2011

Red Orchestra 2 Heroes of Stalingrad





Red Orchestra 2 Heroes of Stalingrad - 2DVD
Minimum System Requirements
OS: Windows XP/Vista/7
CPU: Dual Core 2.3 GHz or better
RAM: 2GB
GFX RAM: 256 MB SM 3.0 DX9 Compliant
GFX: NVIDIA® GeForce 7800 GTX or better / ATI® Radeon® HD 2900 GT or better
Audio: Windows Supported Sound Card
DX: DirectX 9.0c
HDD: 8GB free hard drive space

Dungeons The Dark Lord





  
Dungeons The Dark Lord - 1DVD
Suggested system requirements:
Core 2 Duo 2 GHz, 3 GB RAM,
graphic card 256 MB (GeForce 7800 or better),
2 GB HDD,
Windows XP/Vista/7

Hard Reset




Hard Reset - 1DVD
Minimum System Requirements
OS: Windows XP/Vista/7
CPU: 2.5 GHz Intel Pentium 4 / AMD Athlon 64
RAM: 2 GB
HDD: 4 GB free hard drive space
GFX: 512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better
DX: DirectX 9.0c
Audio: DirectX Compatible

Sengoku






Sengoku - 1DVD
Minimum System Requirements
OS: Win XP / Win Vista / Win 7
CPU: Intel Pentium® IV 2.4 GHz / AMD Athlon 3500+
RAM: 2GB
GFX: NVIDIA GeForce 8800 / ATI Radeon X1900
HDD: 2GB Available hard drive space
Resolution: at least 1024*768
Audio: Direct X-compatible sound card
DX: DirectX 9
Control: 3-button mouse, keyboard

Warhammer 40,000 Space Marine




Warhammer 40,000 Space Marine - 2DVD
Minimum System Requirements
OS: Windows XP SP3, Windows Vista SP1, Windows 7
CPU: 2.0Ghz Dual core CPU (any Core 2 Duo or AMD X2 or better)
RAM: 1GB (XP), 2GB (Vista), 2GB (Windows 7)
GFX: 256MB Video Card using Shader Model 3 (Nvidia GeForce 8800GT, AMD Radeon 3850 and above)
Hard Drive: 20 GB space free (10 GB free after install)